A series of 3D animated walk-cycles, featuring a cast of miscellaneous creatures.
The idea is to use mo-cap from Maximo as a starting point, then push the rigs to the next level.
To achieve these unique models in motion, I use custom assets & dynamics in C4D.
The designs are inspired by a mix of animals and human artefacts,
from folk traditions around the world: Japan, Burkina Faso, Colombia, Korea...
WIP: Process for 'Talchum Monster'
from sketch, to rigged model & simulation, to animation.
WIP: New models & ideas in the making!
Testing smart rigs via Xpresso, hair & cloth simulation, & more...
WIP: At the end, this cast of eccentric walking characters will come together to form a parade!